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Technical Game Artist
5+ Years Game Art Experience | 60+ Mobile Games | PC Game Development | Unreal Engine • Unity • Blender
Technical Game Artist specializing in Technical Art and Stylized Environment Art, with over 5 years of professional experience and contributions to 60+ shipped mobile games. Experienced across the full game art production pipeline, including environment art, modular asset creation, materials, shaders, VFX, animation, optimization, level design, and game engine integration. Proficient with a wide range of industry-standard tools and workflows for both mobile and PC game development, with a strong focus on bridging artistic vision and technical implementation.
Portfolio
A curated selection of 3D game art, animations, and visual experiments I’ve created for studios, clients, and personal worlds.
Mobile Games Art
I’m a game artist with hands on experience in over 60 mobile games, covering nearly every aspect of visual game development. From concept design to final integration, I’ve worked on character and environment art, modeling, rigging, animation, level design, texture painting, VFX, shaders, and particle systems and more.
Mobile Games I've Contributed To
Selected mobile games and prototypes developed throughout my career.
Swipe to explore my projects
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Mobile Games On Stores
These are some of my earlier works, with 12 titles still available today on the market.
KOBGAMES
WebMaster: Stickman Superhero – Lead Artist
Modeling, Texture, Rigging, Animation, Integration, Level Design, UI, Particle, VFX, Shader, Icon/Feature Graphics
KOBGAMES
Break The Wall – Lead Artist
Modeling, Texture, Integration, Level Design, UI, Particle
SUNDAY
Cat Escape – Technical Artist
Modeling, Texture, Rigging, Animation, Integration, Level Design, Particle, VFX, Creative Videos, Video Editing
KOBGAMES
Who is Killer – Lead Artist
Modeling, Texture, Rigging, Animation, Integration, Level Design, UI, Particle
SUNDAY
Mr. Pain – Technical Artist
Modeling, Texture, Rigging, Animation, Integration, Level Design, Particle, VFX
KOBGAMES
Hero Block Buster – Lead Artist
Modeling, Texture, Rigging, Animation, Integration, Level Design, UI, Particle, VFX
KOBGAMES
Save The Dog – Technical Artist
Integration, Level Design, UI, Particle, VFX, Creative Videos
SUNDAY
Pop Puzzle – Technical Artist
Modeling, Texture, Integration, Level Design, UI, Particle, VFX
KOBGAMES
Loop Crusher – Lead Artist
Concept, Modeling, Addon Creation for Style in Blender, Texture, Rigging, Animation, Integration, Level Design, Particle, VFX, Shader
KOBGAMES
Looper Delivery – Lead Artist
Modeling, Texture, Rigging, Animation, Integration
KOBGAMES
Asmr Idler – Lead Artist
Modeling, Texture, Rigging, Animation, Integration, Level Design, UI, Particle, VFX, Shader, Creative Videos, Icon/Feature Graphics, Video Editing
F13 ENTERTAINMENT - ROLLIC GAMES
Shoot N Door – 3D Game Artist
Concept, Modeling, Texture, Rigging, Animation, Integration, Level Design, UI, Particle, VFX, Shader, Creative Videos, Icon/Feature Graphics, Video Editing
Unreal Engine & Technical Art
A collection of Unreal Engine projects showcasing level design, shader and material workflows, large scale environment creation, modular world building, and technical art solutions developed for production environments.
Medieval Environment World Building
Created a large scale medieval environment using a customized kitbash asset library. Focused on modular level design, environment composition, visual storytelling, lighting, and gameplay oriented world building within Unreal Engine.
Unreal Engine • Level Design • Environment Art • Modular Workflows • Lighting • World Building
World-Aligned Material Blending System
Developed a procedural material blending workflow in Unreal Engine for applying dirt, leak, and weathering effects across large-scale environments. Using world position based UV mapping and Blueprint driven controls, the system automatically adapts material overlays based on surface orientation, enabling consistent results across complex modular structures.
Unreal Engine • Technical Art • Material Blending • Shader Development • Blueprints • Environment Pipelines
Medieval Kitbash Gameplay Prototype
A gameplay focused validation scene built in Unreal Engine to evaluate the scalability, navigation flow, and usability of a customized medieval kitbash library. The project explores modular level construction, player traversal, environmental composition, and real-time world building workflows.
Unreal Engine • Level Design • Modular Environment • Gameplay Prototyping • World Building • Environment Art
GBlock Cinematic Game Trailer
Created the cinematic environment and visual presentation for GBlock's game concept. Focused on environment composition, lighting, camera work, and real time storytelling in Unreal Engine.
Unreal Engine • Cinematics • Lighting • Environment Art • Level Design
Unity & VFX
A collection of real time visual effects, stylized animations, shader experiments, and gameplay driven FX created across Unity and Blender.
Stylized Ground Slash (Unity URP)
Created in Unity's Universal Render Pipeline (URP) using VFX Graph and enhanced with a custom Shader Graph-based material, this stylized ground slash effect simulates a high-impact melee strike. The logic is based on surface interaction—upon contact, it leaves behind a scorched trail while GPU-driven particle systems launch shattered rock debris outward.
✨ Optimized for real-time performance across platforms, this effect maintains visual richness while remaining lightweight and scalable.
Hand-Drawn Mana Burst (Stylized Sprite Sheet)
This stylized mana burst effect is a fan art study, created by referencing and deconstructing a high-quality VFX from an existing source. Composed of 30 hand-drawn frames, the effect was crafted to strengthen my shape language and animation flow understanding. Designed for game-ready pipelines, the sprite sheet is fully optimized for particle system integration, especially in stylized fantasy games.
✍️ The entire burst was painted frame-by-frame to achieve a smooth, expressive magical explosion while maintaining performance efficiency.
Ghost Phoenix (Stylized + Animated + Unity URP)
This effect represents a stylized ghost phoenix reborn in ethereal form. A custom made ghost shader material was used to create transparency, glow and spectral distortion.
The animation adds fluidity and grace to the creature, enhancing its magical and cinematic feel.
✨ Designed for use in fantasy cutscenes, creature summoning effects, or spiritual VFX sequences.
Magical Energy Orb (Unity URP)
Built in Unity’s Universal Render Pipeline (URP), this magical energy orb was crafted using a combination of Shader Graph and logic-driven Blueprint-style particle setup. The core orb features pulsing emissive layers, while surrounding energy arcs are driven by particle behavior with randomized timing. Shader-controlled distortion and alpha glow enhance the orb’s supernatural quality.
🌌 Fully GPU-accelerated and optimized for stylized fantasy environments, the effect balances visual intensity with performance stability across platforms.
Stylized Sword Slash (Hand-Drawn, Optimized)
This sword slash VFX was fully hand-drawn in 9 frames and designed for real-time sprite sheet usage. Its sharp silhouette and directional glow emphasize a clean, powerful hit—ideal for stylized action games.
The effect is highly optimized, making it suitable for mobile platforms and fast-paced combat mechanics.
✍️ A frame-efficient attack animation that prioritizes visual impact without sacrificing performance.
Magical Wind Shield (Concept FX - Blender)
This mystical wind shield concept was created in Blender as a visual prototype to explore stylized magical barrier motion. The spiraling form and gradient glow simulate wind-based energy converging into a soft protective field. Though not engine-integrated, it serves as a VFX ideation study for stylized defensive effects in fantasy games.
💡 The motion and opacity transitions were crafted to test visual rhythm, shield pacing, and atmospheric aura behavior.
Flamed Orb (Concept FX – Blender)
This fiery orb concept explores the aesthetics of concentrated energy through flame-inspired motion and glow. Created in Blender as a conceptual VFX prototype, it uses layered emissive shading and animated distortion to mimic plasma swirl and solar intensity.
The form suggests a high-powered magic core, suitable for ultimate spells, energy projectiles, or cosmic-level artifacts in stylized or semi-realistic games.
⚡ A visual experiment in dynamic energy containment and atmospheric intensity.
Healing Nature Orb (Concept FX – Blender)
This concept visual explores a nature-based healing orb made with swirling leaves and a glowing green core. Built in Blender, the effect uses a custom rotating shader to simulate energy circulation and plant-based magic.
The smooth transitions and organic motion are designed to convey vitality, restoration, and harmony.
✨ Ideal as a conceptual base for healing spells, support abilities, or ambient VFX in stylized fantasy worlds.
Demon Hand Attack (2D Stylized, Hand-Drawn)
A stylized demonic strike effect, fully hand-drawn across ~11 frames. Designed for sprite sheet implementation, this attack delivers a sharp, aggressive burst—perfect for enemy abilities or dark magic VFX.
With its high-contrast silhouettes and fast directional motion, it’s optimized for 2D particle systems in real-time combat games.
Colorful Explosion (2D Hand-Drawn, Optimized)
This stylized 2D explosion was drawn in 9 hand-crafted frames, focusing on clean shape transitions and vibrant color. It’s designed for real-time sprite-based particle systems, ideal for magical hits, collectibles, or burst effects in stylized games.
With its lightweight frame count and bold silhouette, it's optimized for mobile and fast-action gameplay.
Void Curse Ritual (Concept FX – Blender)
A concept VFX created in Blender to explore motion flow, emission rhythm and chaotic magical forms. The piece focuses on glow-driven visual turbulence and volumetric shaping using procedural shaders.
This was an early form study, built to experiment with 3D readability and dark energy aesthetics in motion.
2D ALPHA /DECALS
I personally create custom decal packs to enhance surface detail, storytelling, and texture variety in stylized game environments. These decals are optimized for use in Blender and built for flexible, modular workflows especially for environment artists and prop designers.

Blood alpha pack - 50 unique pıeces
leak alpha pack - 50 unique pıeces
raındrop alpha pack - 50 unique pıeces
dırt alpha pack - 50 unique pıeces
graffity alpha pack - 50 unique pıeces
ındustrıal decal pack - 50 unique pıeces
nordıc runes alpha pack - 50 unique pıeces
ımpact fracture brush pack - 30 unique pıeces
ABSTRACT ALPHA PACK - 50 unique pıeces
ROYAL EMBLEM ALPHA PACK - 50 unique pıeces
EGYPTIAN SYMBOLS ALPHA PACK - 50 unique pıeces
ORNAMENT ALPHA PACK - 50 unique pıeces
3D VISUALIZATION
Product visualizations, commercial animations, anamorphic billboards, and technical presentations created in Blender.
3D Corner Billboard Advertisement of Asprova
Designed and developed a large scale anamorphic 3D billboard animation for a real world advertising installation in Germany. The project utilized perspective based visual illusions to create the effect of objects breaking beyond the screen boundaries, delivering an immersive "pop out" experience for viewers. Responsible for the complete production pipeline, including 3D modeling, animation, simulations, particle effects, lighting, scene composition, rendering, and billboard-specific perspective calculations.
3D Advertising • Anamorphic Design • Animation • Motion Design • Simulations • Real Time Visualization
Neutron Controls Product Showcase
Created a cinematic product visualization to present the design, internal components, and functionality of a Neutron Controls device. The project focused on product reveal animation, lighting, rendering, and high quality visual presentation for marketing and promotional purposes.
Product Visualization • Animation • Lighting • Rendering • Motion Design • Marketing Content
Product Animation Design
A high end product visualization and animation project created entirely in Blender. The workflow included accurate product representation, material creation, shader development, lighting, animation, rendering, and visual effects to showcase the product's design and functionality through a cinematic presentation.
Blender • Product Visualization • Animation • Shading • Rendering • Visual Effects
Product Animation Design
A high end product visualization and animation project created entirely in Blender. The workflow included accurate product representation, material creation, shader development, lighting, animation, rendering, and visual effects to showcase the product's design and functionality through a cinematic presentation.
Blender • Product Visualization • Animation • Shading • Rendering • Visual Effects
This is a personal portfolio website showcasing original 3D artwork, animations, technical assets, and game-related projects created by Dilara Tok. All visual content is original unless otherwise stated. This site does not collect or store any personal data. It is not affiliated with or endorsed by Facebook, Google, or any third-party platform. © 2026 – All rights reserved.